<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="animalChickenStorage" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_animalBarnChickenSmall</name>
        <image>i3d/store_SFarm_chickenBarn.dds</image>
        <price>10000</price>
        <functions>
            <function>$l10n_function_animalPenChicken</function>
            <function>$l10n_function_adjustableMeadow</function>
        </functions>
        <lifetime>50000</lifetime>
        <dailyUpkeep>200</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>animalpens</category>
        <brush>
            <type>husbandry</type>
            <category>animals</category>
            <tab>chickens</tab>
        </brush>

        <storeIconRendering>
            <settings cameraXRot="-20" cameraYRot="50" advancedBoundingBox="true"/>
        </storeIconRendering>
        <vertexBufferMemoryUsage>2098176</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>430336</indexBufferMemoryUsage>
        <textureMemoryUsage>32702464</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/SFarm_chickenBarn.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>
	
    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
            <placeLayered template="chickenLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height"/>
        </levelAreas>
		
		<paintAreas>
            <paintArea startNode="paintArea1Start" widthNode="paintArea1Width" heightNode="paintArea1Height" groundType="grass" />
        </paintAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>
	
	<foliageAreas>
        <foliageArea startNode="foliageArea1Start" widthNode="foliageArea1Width" heightNode="foliageArea1Height" decoFoliage="grassShort" />
	</foliageAreas>

    <triggerMarkers>
        <triggerMarker node="markerFood"    filename="$data/shared/assets/marker/markerIconFood.i3d" />
        <triggerMarker node="markerAnimals" filename="$data/shared/assets/marker/markerIconAnimals.i3d" />
        <triggerMarker node="warningStripes01"/>
        <triggerMarker node="warningStripes02"/>
    </triggerMarkers>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="CHICKEN" teleportNode="teleportNode" />
    </hotspots>

    <infoTrigger triggerNode="infoTrigger" />

    <husbandry saveId="Animals_CHICKEN" hasStatistics="false">

        <animals type="CHICKEN" baseMaxNumAnimals="200" maxNumAnimals="200" >
            <navigation shape="navigationMeshShape" />
            <loadingTrigger node="loadingTrigger" />
        </animals>

        <food capacity="15000" >
            <foodPlane node="foodPlane" minY="0.042" maxY="0.165" changeVisibility="true" defaultFillType="WHEAT"/>
            <unloadTrigger exactFillRootNode="exactFillRootNodeFood" />
            <foodPlaces>
                <foodPlace node="foodPlace1" />
                <foodPlace node="foodPlace2" />
            </foodPlaces>
        </food>

        <pallets>
            <palletSpawner fillTypes="EGG" maxNumPallets="4">
                <palletTrigger node="palletTrigger" />
                <spawnPlaces>
                    <spawnPlace startNode="palletArea1Start" endNode="palletArea1End" />
                </spawnPlaces>
            </palletSpawner>
        </pallets>

        <fence xmlFilename="$data/placeables/brandless/fences/husbandries/chickenNetFence/chickenNetFence.xml">
            <sections>
                <section segmentId="SEGMENT" customizable="true">
                    <node node="fence1Node1" />
                    <node node="fence1Node2" />
                    <node node="fence1Node3" />
                    <node node="fence1Node4" />
                </section>
            </sections>
        </fence>

        <meadow>
            <createTask weedState="0">
                <fruit type="MEADOW" growthState="greenSmall" />
                <ground type="NONE" />
                <terrainGroundType name="grass" />
            </createTask>
        </meadow>
    </husbandry>
	
	<objectStorage capacity="800" supportsBales="true" supportsPallets="false" maxLength="8.5" maxWidth="6" maxHeight="6" maxUnloadAmount="10">
        <playerTrigger node="playerTrigger" />
        <objectTrigger node="objectTrigger" />
        <spawnAreas>
            <spawnArea startNode="spawnArea1Start" endNode="spawnArea1End" maxHeight="2"/>
        </spawnAreas>
        <storageAreas>
            <storageArea startNode="storageArea1Start" endNode="storageArea1End" maxHeight="1.5"/>
        </storageAreas>
    </objectStorage>
	
	<pointOfInterest>
        <point triggerNode="objectTrigger" text="$l10n_poi_objectStorageUnload" showOwner="true"  showEveryone="false"/>
        <point triggerNode="playerTrigger" text="$l10n_poi_objectStorageLoad"   showOwner="true"  showEveryone="false" />
    </pointOfInterest>
	
	<animatedObjects>
		<animatedObject saveId="chickenBarn01Door" >
            <animation duration="4">
				<part node="hand01">
					<keyFrame time="0" translation="0.004 -0.678 -1.709" rotation="0 0 0" />
					<keyFrame time="0.05" translation="0.004 -0.678 -1.709" rotation="0 0 -40" />
					<keyFrame time="0.1" translation="0.004 -0.678 -1.641" rotation="0 0 -40" />
					<keyFrame time="0.15" translation="0.004 -0.678 -1.641" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn01Door_right">
					<keyFrame time="0.15" rotation="0 0 0" />
					<keyFrame time="0.55" rotation="0 100 0" />
				</part>
				<part node="chickenBarn01Door_left">
					<keyFrame time="0.35" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -90 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn01Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="chickenBarn02Door" >
            <animation duration="4">
				<part node="hand02">
					<keyFrame time="0" translation="0.004 -0.891 -1.709" rotation="0 0 0" />
					<keyFrame time="0.05" translation="0.004 -0.891 -1.709" rotation="0 0 -40" />
					<keyFrame time="0.1" translation="0.004 -0.891 -1.644" rotation="0 0 -40" />
					<keyFrame time="0.15" translation="0.004 -0.891 -1.644" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn02Door_right">
					<keyFrame time="0.15" rotation="0 0 0" />
					<keyFrame time="0.55" rotation="0 100 0" />
				</part>
				<part node="chickenBarn02Door_left">
					<keyFrame time="0.35" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -100 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn02Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="chickenBarn03Door" >
            <animation duration="4">
				<part node="hand03">
					<keyFrame time="0" translation="0.004 -0.965 -1.709" rotation="0 0 0" />
					<keyFrame time="0.05" translation="0.004 -0.965 -1.709" rotation="0 0 -40" />
					<keyFrame time="0.1" translation="0.004 -0.965 -1.638" rotation="0 0 -40" />
					<keyFrame time="0.15" translation="0.004 -0.965 -1.638" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn03Door_right">
					<keyFrame time="0.15" rotation="0 0 0" />
					<keyFrame time="0.55" rotation="0 90 0" />
				</part>
				<part node="chickenBarn03Door_left">
					<keyFrame time="0.35" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -100 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn03Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="chickenBarn04Door" >
            <animation duration="4">
				<part node="hand04">
					<keyFrame time="0" translation="-0.004 -0.847 1.707" rotation="0 0 0" />
					<keyFrame time="0.05" translation="-0.004 -0.847 1.707" rotation="0 0 40" />
					<keyFrame time="0.1" translation="-0.004 -0.847 1.643" rotation="0 0 40" />
					<keyFrame time="0.15" translation="-0.004 -0.847 1.643" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn04Door_right">
					<keyFrame time="0.15" rotation="0 0 0" />
					<keyFrame time="0.55" rotation="0 100 0" />
				</part>
				<part node="chickenBarn04Door_left">
					<keyFrame time="0.35" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -100 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn04Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="chickenBarn05Door" >
            <animation duration="4">
				<part node="hand05">
					<keyFrame time="0" translation="-0.002 -0.487 1.625" rotation="0 0 0" />
					<keyFrame time="0.05" translation="-0.002 -0.487 1.625" rotation="0 0 40" />
					<keyFrame time="0.1" translation="-0.002 -0.487 1.56" rotation="0 0 40" />
					<keyFrame time="0.15" translation="-0.002 -0.487 1.56" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn05Door_right">
					<keyFrame time="0.15" rotation="0 0 0" />
					<keyFrame time="0.55" rotation="0 100 0" />
				</part>
				<part node="chickenBarn05Door_left">
					<keyFrame time="0.35" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -100 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn05Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="chickenBarn06Door" >
            <animation duration="4">
				<part node="hand06">
					<keyFrame time="0" translation="0.003 -0.677 -1.708" rotation="0 0 0" />
					<keyFrame time="0.05" translation="0.003 -0.677 -1.708" rotation="0 0 -40" />
					<keyFrame time="0.1" translation="0.003 -0.677 -1.64" rotation="0 0 -40" />
					<keyFrame time="0.15" translation="0.003 -0.677 -1.64" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn06Door_right">
					<keyFrame time="0.15" rotation="0 0 0" />
					<keyFrame time="0.55" rotation="0 100 0" />
				</part>
				<part node="chickenBarn06Door_left">
					<keyFrame time="0.35" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -100 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn06Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="chickenBarn07Door" >
            <animation duration="2">
				<part node="hand07">
					<keyFrame time="0" translation="0.948 -0.075 0" rotation="0 0 0" />
					<keyFrame time="0.1" translation="0.948 -0.075 0" rotation="-40 0 0" />
					<keyFrame time="0.2" translation="0.868 -0.075 0" rotation="-40 0 0" />
					<keyFrame time="0.3" translation="0.868 -0.075 0" rotation="0 0 0" />				
				</part>
				<part node="chickenBarn07Door_right">
					<keyFrame time="0.3" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 -140 0" />
				</part>
            </animation>
            <controls triggerNode="chickenBarn07Door_trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/gate_loop.wav" loops="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/gate_opened.wav" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/gate_closed.wav" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		
		
		<animatedObject index="swietlowka1">
			<controls posAction="ACTIVATE_HANDTOOL" triggerNode="lampaTrigger1" posText="action_turnOnLight" negText="action_turnOffLight" />
		    <sounds>
				<moving file="sounds/switch01_0.wav" loops="1" volume="1" radius="25" innerRadius="3" fadeOut="0.25"/>
			</sounds>
			<animation initialTime="0" duration="0.1">
				<part node="lever01">
					<keyFrame time="0.00" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 0 -7" />
				</part>
				<part node="lampa1_1">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
				<part node="lampa1_2">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
				<part node="lampa1_3">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
				<part node="lampa1_4">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
				<part node="lampa1_5">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
				<part node="lampa1_6">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
			</animation>
		</animatedObject>
		<animatedObject index="swietlowka2">
			<controls posAction="ACTIVATE_HANDTOOL" triggerNode="lampaTrigger2" posText="action_turnOnLight" negText="action_turnOffLight" />
		    <sounds>
				<moving file="sounds/switch01_0.wav" loops="1" volume="1" radius="25" innerRadius="3" fadeOut="0.25"/>
			</sounds>
			<animation initialTime="0" duration="0.1">
				<part node="lever02">
					<keyFrame time="0.00" rotation="0 0 0" />
					<keyFrame time="1" rotation="0 0 -7" />
				</part>
				<part node="lampa2_1">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
				<part node="lampa2_2">
					<keyFrame time="0.1" visibility="false" />
					<keyFrame time="0.2" visibility="true" />
				</part>
			</animation>
		</animatedObject>
		
		<animatedObject saveId="decoAnimation" >
            <animation duration="1">
				<part node="decoAnim">
					<keyFrame time="0" translation="0 0 0" />
					<keyFrame time="1" translation="0 -5 0"  />			
				</part>
            </animation>
            <controls triggerNode="decoAnim_trigger" posAction="ACTIVATE_HANDTOOL" posText="$l10n_detaloff" negText="$l10n_detalon" />
        </animatedObject>
	</animatedObjects>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="foliageArea1Start" node="0>1|0" />
        <i3dMapping id="foliageArea1Width" node="0>1|0|0" />
        <i3dMapping id="foliageArea1Height" node="0>1|0|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
		<i3dMapping id="paintArea1Start" node="0>3|0" />
        <i3dMapping id="paintArea1Width" node="0>3|0|0" />
        <i3dMapping id="paintArea1Height" node="0>3|0|1" />
        <i3dMapping id="testArea1Start" node="0>4|0" />
        <i3dMapping id="testArea1End" node="0>4|0|0" />
        <i3dMapping id="indoorArea1Start" node="0>5|0" />
        <i3dMapping id="indoorArea1Width" node="0>5|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>5|0|1" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>6|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>6|0|0" />
        <i3dMapping id="palletTrigger" node="0>7|0" />
        <i3dMapping id="palletArea1Start" node="0>7|1" />
        <i3dMapping id="palletArea1End" node="0>7|1|0" />
        <i3dMapping id="navigationRootNode" node="0>8" />
        <i3dMapping id="navigationMeshShape" node="0>8|0" />
        <i3dMapping id="foodPlane" node="0>9|0" />
        <i3dMapping id="exactFillRootNodeFood" node="0>9|1" />
        <i3dMapping id="foodPlace1" node="0>9|2|0" />
        <i3dMapping id="foodPlace2" node="0>9|2|1" />
        <i3dMapping id="fence1Node1" node="0>10|0|0|0" />
        <i3dMapping id="fence1Node2" node="0>10|0|0|1" />
        <i3dMapping id="fence1Node3" node="0>10|0|0|2" />
        <i3dMapping id="fence1Node4" node="0>10|0|0|3" />
        <i3dMapping id="markerFood" node="0>10|1|0" />
        <i3dMapping id="warningStripes01" node="0>17" />
        <i3dMapping id="warningStripes02" node="0>10|1|1|0" />
        <i3dMapping id="markerAnimals" node="0>10|1|2" />
        <i3dMapping id="teleportNode" node="0>11" />
        <i3dMapping id="infoTrigger" node="0>12" />
        <i3dMapping id="loadingTrigger" node="0>13" />
		
		<i3dMapping id="spawnArea1Start" node="0>16|0|0" />
        <i3dMapping id="spawnArea1End" node="0>16|0|0|0" />
        <i3dMapping id="storageArea1Start" node="0>16|0|1" />
        <i3dMapping id="storageArea1End" node="0>16|0|1|0" />
        <i3dMapping id="objectTrigger" node="0>16|1" />
        <i3dMapping id="playerTrigger" node="0>16|2" />
        <i3dMapping id="playerTriggerMarker" node="0>16|2|0" />
        <i3dMapping id="markerBales" node="0>16|4" />
        <i3dMapping id="infoTrigger" node="0>16|3" />
		
		<i3dMapping id="chickenBarn01Door_trigger" node="0>15|0|4|0|0" />
		<i3dMapping id="chickenBarn01Door_right" node="0>15|0|4|0|2" />
		<i3dMapping id="chickenBarn01Door_left" node="0>15|0|4|0|1" />
		<i3dMapping id="hand01" node="0>15|0|4|0|2|1" />
		
		<i3dMapping id="chickenBarn02Door_trigger" node="0>15|0|4|1|0" />
		<i3dMapping id="chickenBarn02Door_right" node="0>15|0|4|1|2" />
		<i3dMapping id="chickenBarn02Door_left" node="0>15|0|4|1|1" />
		<i3dMapping id="hand02" node="0>15|0|4|1|2|1" />
		
		<i3dMapping id="chickenBarn03Door_trigger" node="0>15|0|4|2|0" />
		<i3dMapping id="chickenBarn03Door_right" node="0>15|0|4|2|2" />
		<i3dMapping id="chickenBarn03Door_left" node="0>15|0|4|2|1" />
		<i3dMapping id="hand03" node="0>15|0|4|2|2|1" />
		
		<i3dMapping id="chickenBarn04Door_trigger" node="0>15|0|4|3|0" />
		<i3dMapping id="chickenBarn04Door_right" node="0>15|0|4|3|2" />
		<i3dMapping id="chickenBarn04Door_left" node="0>15|0|4|3|1" />
		<i3dMapping id="hand04" node="0>15|0|4|3|2|1" />
		
		<i3dMapping id="chickenBarn05Door_trigger" node="0>15|0|4|4|0" />
		<i3dMapping id="chickenBarn05Door_right" node="0>15|0|4|4|1" />
		<i3dMapping id="chickenBarn05Door_left" node="0>15|0|4|4|2" />
		<i3dMapping id="hand05" node="0>15|0|4|4|1|1" />
		
		<i3dMapping id="chickenBarn06Door_trigger" node="0>15|0|4|5|0" />
		<i3dMapping id="chickenBarn06Door_right" node="0>15|0|4|5|2" />
		<i3dMapping id="chickenBarn06Door_left" node="0>15|0|4|5|1" />
		<i3dMapping id="hand06" node="0>15|0|4|5|2|1" />
		
		<i3dMapping id="chickenBarn07Door_trigger" node="0>15|0|4|6|0" />
		<i3dMapping id="chickenBarn07Door_right" node="0>15|0|4|6|1" />
		<i3dMapping id="hand07" node="0>15|0|4|6|1|1" />
		
		<i3dMapping id="decoAnim_trigger" node="0>18|0" />
		<i3dMapping id="decoAnim" node="0>18|1" />
		
		<i3dMapping id="lampaTrigger1" node="0>15|0|5|0" />
		<i3dMapping id="lever01" node="0>15|0|5|1|0" />
		<i3dMapping id="lampa1_1" node="0>15|0|5|2|1" />
		<i3dMapping id="lampa1_2" node="0>15|0|5|3|1" />
		<i3dMapping id="lampa1_3" node="0>15|0|5|4|1" />
		<i3dMapping id="lampa1_4" node="0>15|0|5|5|1" />
		<i3dMapping id="lampa1_5" node="0>15|0|5|6|1" />
		<i3dMapping id="lampa1_6" node="0>15|0|5|7|1" />
		
		<i3dMapping id="lampaTrigger2" node="0>15|0|6|0" />
		<i3dMapping id="lever02" node="0>15|0|6|1|0" />
		<i3dMapping id="lampa2_1" node="0>15|0|6|2|1" />
		<i3dMapping id="lampa2_2" node="0>15|0|6|3|1" />
    </i3dMappings>
</placeable>
