<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
		<name>
			<en>Shed</en>
			<de>Unterstand</de>
			<pl>Wiata</pl>
			<fr>Hangar</fr>
		</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>i3d/store_SFarm_shed01.png</image>
        <price>20000</price>
        <dailyUpkeep>5</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>None</brand>
        <species>placeable</species>
        <category>sheds</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>122624</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>17152</indexBufferMemoryUsage>
        <textureMemoryUsage>2293760</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <filename>i3d/SFarm_shed01.i3d</filename>
		<boughtWithFarmland>true</boughtWithFarmland>
		<canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
		
		<sounds>
			<place template="medImp" />
		</sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea01Start" widthNode="clearArea01Width" heightNode="clearArea01Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="3" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <i3dMappings>
        <i3dMapping id="clearArea01Start" node="0>0|0" />
        <i3dMapping id="clearArea01Width" node="0>0|0|0" />
        <i3dMapping id="clearArea01Height" node="0>0|0|1" />
        <i3dMapping id="levelingArea01Start" node="0>1|0" />
        <i3dMapping id="levelingArea01Width" node="0>1|0|0" />
        <i3dMapping id="levelingArea01Height" node="0>1|0|1" />
        <i3dMapping id="indoorArea01Start" node="0>2|0" />
        <i3dMapping id="indoorArea01Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea01Height" node="0>2|0|1" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>3|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>3|0|0" />
        <i3dMapping id="testArea1Start" node="0>4|0" />
        <i3dMapping id="testArea1End" node="0>4|0|0" />
    </i3dMappings>
</placeable>
